Since the live action Fullmetal Alchemist hit theaters in Japan recently, it’s a good time to look at a little linguistic pun that exists in the series (either on purpose or purely by coincidence). Continue reading “The Unbearable Lightness of Being “Aru””
I played EA’s (Electronic Arts) games when I was young. I was really into it. And honestly, I thought it was one of the better companies. It pains me to see such an important company to have fallen so low with the need for microtransactions and other publishers have followed the same path. But let’s not get stuck what could be done better – everyone has read about the latest controversies. Everyone has their own ideas on what EA should have done. So do I and here they are.
A few days ago marked the 14th anniversary of the release of Final Fantasy X-2 in the US and it got me thinking back to those days. I have to admit that I wasn’t a big fan of Final Fantasy X-2 when it came out and I played it, but I came to realize that before its release it played a big part in how I ended up in my profession (I work with cinematics/cutscenes in the game industry).
In the recent video games related news, there are a lot of mentions of loot boxes or loot crates from games like Star Wars Battlefront II, Need for Speed Payback and Call of Duty WWII, but I will leave those games and their problems for another time. Those kind of micro transactions have existed in mobile games for quite some time, but for a bit different purpose. I want to use Kingdom Hearts Unchained / Union X as an example of how much impact these transactions have on a localized mobile game.
I am not an FPS fan, nor have I ever been a fan of the Call of Duty series. I hold nothing against it, but it seems that in their goal to bring the sensitive issues of war, Nazis, and Jim Crow America to light became an insensitive and irresponsible design of historical revisionism and inadvertent abuse towards black people. Continue reading “Call of Duty WWII: Explosive Show of Insensitivity?”