Last year me and my friend decided to undertake the challenge of making a simple game for Halloween. There were only a couple of weeks left so we weren’t actually sure if we could make it on time, but we decided to go for it… and we succeeded. We managed to make a simple platformer with some personality thanks to my friend’s amazing brother and … Continue reading Retrospect on a Simple Game I made a Year Ago
I sure am glad I’m not a game designer or developer, at least when I’m thinking of sandbox games while playing them. The thought occurred to me while playing a restricted sandbox, Deus Ex Mankind Divided, since you can do so much while given very little, causing a whole lot of ripples the game has to account for.
Perhaps you’ve never heard of the game series called Shin Megami Tensei? Would it surprise you if I told you it was considered one of the Japan’s biggest role-playing game franchises alongside the other greats such as Final Fantasy and Dragon Quest? Japan is well-known for its abundance of long running role-playing series with most of them easily recognizable by Westerners, but Shin Megami Tensei has fallen between the cracks for being a bit of an odd one out. Continue reading “Should YOU play Shin Megami Tensei?”
When looking at things like combat, world and story separately you can find some really fun gameplay ideas, standout moments and magnificent set pieces in Final Fantasy XV. The moment all of these are brought together, however, is when it starts falling apart. Continue reading “Little Things that Could Have Made the Narrative Flow Better in Final Fantasy XV”
When adding to a game that worked so nicely on its own in the form of prequels and sequels, there is always a high risk of just fucking up a good thing. Maybe more so with prequels, as with those you have a big chance of over explaining things that didn’t need to be explained. Continue reading “Life is Strange: Before the Storm Impressions”