More and more video games have used its ability to convey mental illness through interactive storytelling. Recently, I’ve been thinking about the story and how the balance of light and dark is a discussion of negative emotions in relation to positive emotions, and ultimately depression. Continue reading What Kingdom Hearts Taught Me About Depression
Transhumanism, androids, electric sheep… I’ve always had a fascination with life beyond (Two Sou… Ok, I’ll see myself out!) our limited existence in meatspace. Last night, a regular evening playing a game turned into a collision course with androids, consoles and fourth-wall breaking shenanigans.
I was showcasing some of my old GameBoy Advance games to a friend this week and ended up getting sucked into the simple, yet captivating world of Monster Rancher Advance (known as Monster Farm Advance in Japan), a game I had loved when I was younger. Continue reading “Monster Rancher Advance and the Freedom of Discovery”