Death Stranding is the game we didn’t deserve but what Kojima needed. Continue reading “Death Stranding wouldn’t exist if it weren’t for connections – and we should all thank Kojima for it”
Transhumanism, androids, electric sheep… I’ve always had a fascination with life beyond (Two Sou… Ok, I’ll see myself out!) our limited existence in meatspace. Last night, a regular evening playing a game turned into a collision course with androids, consoles and fourth-wall breaking shenanigans.
42, other than “the answer to the Ultimate Question of Life, the Universe, and Everything” is the film number of H.M. Government Public Service Films that should be go-to choice for anyone playing tactical/stealth shooters. Don’t be like Mr. E.R. Bradshaw of Napier Court, Black Lion Road London SE5, and don’t stand out.
I sure am glad I’m not a game designer or developer, at least when I’m thinking of sandbox games while playing them. The thought occurred to me while playing a restricted sandbox, Deus Ex Mankind Divided, since you can do so much while given very little, causing a whole lot of ripples the game has to account for.
As I started dislodging the chip on my shoulder that is the befuddlement of why (I thought) everyone prefers Final Fantasy X over Final Fantasy XII, I’m reminded of “what curiosity killed. Just a friendly word of advice”.