Death Stranding is the game we didn’t deserve but what Kojima needed. Continue reading “Death Stranding wouldn’t exist if it weren’t for connections – and we should all thank Kojima for it”
More and more video games have used its ability to convey mental illness through interactive storytelling. Recently, I’ve been thinking about the story and how the balance of light and dark is a discussion of negative emotions in relation to positive emotions, and ultimately depression. Continue reading What Kingdom Hearts Taught Me About Depression
Transhumanism, androids, electric sheep… I’ve always had a fascination with life beyond (Two Sou… Ok, I’ll see myself out!) our limited existence in meatspace. Last night, a regular evening playing a game turned into a collision course with androids, consoles and fourth-wall breaking shenanigans.
I might have skipped a few trailers on my series of detailed looks into Death Stranding, but now in celebration of the announcement of the release date (November 8th) I will be returning to this tradition, perhaps, for the last time. We have a lot to cover with this new 9 minute long trailer, so let’s get started! Continue reading “Piecing Together the Newest Clues for Death Stranding”
I still remember how back when Heavy Rain came out, it was nothing like anything I had ever seen or played before and it left a really huge impression on me. It had its flaws, but it made me realize how much I genuinely enjoyed story-driven games and since then, we’ve gotten so many amazing iterations on the genre such as the TellTale Games games, Life is Strange series and Until Dawn, and I unashamedly love all of these to bits. Continue reading “Detroit: Become Human Wants You to Fail”