Having had the privilege (by sheer luck) to play Final Fantasy VII Remake a full week ahead of the actual release date has been a thrill. Though the game itself is highly nostalgic to someone who played the game back in the late 90s, it has been an unexpected nostalgia trip – due to the way both the Internet and online journalism as well as games’ meta levels have shaped gaming since the release of Final Fantasy VII in 1997.
Death Stranding is the game we didn’t deserve but what Kojima needed. Continue reading “Death Stranding wouldn’t exist if it weren’t for connections – and we should all thank Kojima for it”
More and more video games have used its ability to convey mental illness through interactive storytelling. Recently, I’ve been thinking about the story and how the balance of light and dark is a discussion of negative emotions in relation to positive emotions, and ultimately depression. Continue reading What Kingdom Hearts Taught Me About Depression
Transhumanism, androids, electric sheep… I’ve always had a fascination with life beyond (Two Sou… Ok, I’ll see myself out!) our limited existence in meatspace. Last night, a regular evening playing a game turned into a collision course with androids, consoles and fourth-wall breaking shenanigans.
I might have skipped a few trailers on my series of detailed looks into Death Stranding, but now in celebration of the announcement of the release date (November 8th) I will be returning to this tradition, perhaps, for the last time. We have a lot to cover with this new 9 minute long trailer, so let’s get started! Continue reading “Piecing Together the Newest Clues for Death Stranding”